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ut4_tariq_b8
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HyperZombie[MOD]

95.179.232.102:27960

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PLAYERS0
CAPACITY32
STATUSLIVE
PUBLIC CONFIGURATIONServer settingsGame rules, allowed votes and technical configuration
52 values
GameplayGame mode, timing, respawns and match rules.
18
Blue wave interval

15 sec

Technical valueg_blueWave = 15
Capture limit

No limit

Technical valuecapturelimit = 0
Current map

ut4_tariq_b8

Technical valuemapname = ut4_tariq_b8
Frag limit

No limit

Technical valuefraglimit = 0
Game mode

Team Survivor

Technical valueg_gametype = 4
Hot potato timer

2 min

Technical valueg_hotpotato = 2
Instagib

Disabled

Technical valueg_instagib = 0
Match mode

Disabled

Technical valueg_matchMode = 0
Maximum rounds

7 rounds

Technical valueg_maxrounds = 7
Next map

ut4_ubardoom2

Technical valueg_NextMap = ut4_ubardoom2
Red wave interval

15 sec

Technical valueg_redWave = 15
Respawn delay

10 sec

Technical valueg_respawnDelay = 10
Round time

4 min

Technical valueg_roundtime = 4
Strategy time

0 sec

Technical valueg_stratTime = 0
Sudden death

Disabled

Technical valueg_suddendeath = 0
Survivor rules

Enabled

Technical valueg_survivor = 1
Time limit

No limit

Technical valuetimelimit = 0
Wave respawns

Enabled

Technical valueg_waveRespawns = 1
Teams & combatTeam behaviour, damage and player movement.
11
Active player slots

No limit

Technical valueg_maxGameClients = 0
Armband colours

Player choice

Technical valueg_armbands = 0
Dead-player chat

All chat visible

Technical valueg_deadchat = 2
Friendly fire

Disabled

Technical valueg_friendlyfire = 0
Fun cosmetics

Enabled

Technical valueg_funstuff = 1
Gear restrictions

KOQRSTVWX

Technical valueg_gear = KOQRSTVWX
Stamina mode

Enabled

Technical valueg_stamina = 2
Strict spectator follow

Disabled

Technical valueg_followstrict = 0
Swap team roles

Enabled

Technical valueg_swaproles = 1
Team skins

Enabled

Technical valueg_skins = 1
Wall jumps

3 jumps

Technical valueg_walljumps = 3
VotingActions players are allowed to call a vote for.
1
Allowed votes

4 vote types enabled

Next mapFrag limitCapture limitCycle map
Technical valueg_allowvote = 536883208
Access & authenticationPublic access, reserved slots and account verification.
5
Authentication

Required

Technical valueauth = 1
Authentication status

public

Technical valueauth_status = public
Password required

Disabled

Technical valueg_needpass = 0
Player capacity

32 slots

Technical valuesv_maxclients = 32
Reserved slots

No limit

Technical valuesv_privateClients = 0
Network & downloadsConnection limits, downloads and server networking.
6
Automatic downloads

Disabled

Technical valuesv_allowDownload = 0
Download address

http://95.179.232.102

Technical valuesv_dlURL = http://95.179.232.102
Download rate

100 KB/s

Technical valuesv_dlRate = 100
Flood protection

Enabled

Technical valuesv_floodProtect = 1
Maximum client rate

No limit

Technical valuesv_maxRate = 0
Minimum client rate

No limit

Technical valuesv_minRate = 0
SoftwareGame, protocol and server build information.
4
Engine build

HyperURT 1 linux-x86_64 Mar 29 2026

Technical valueversion = HyperURT 1 linux-x86_64 Mar 29 2026
Game identifier

q3urt43

Technical valuegamename = q3urt43
Game version

4.3.4

Technical valueg_modversion = 4.3.4
Protocol

68

Technical valueprotocol = 68
Advanced & customMod-specific and custom values advertised by this server.
7
Advertised server name

HyperZombie[MOD]

Technical valuesv_hostname = HyperZombie[MOD]
Antilagvis

0

Technical valueg_antilagvis = 0
Enable breath

0

Technical valueg_enableBreath = 0
Enable dust

0

Technical valueg_enableDust = 0
Enable precip

0

Technical valueg_enablePrecip = 0
Nameblue

Humans

Technical valueg_nameblue = Humans
Namered

Zombies

Technical valueg_namered = Zombies
CONNECTED

Players

0 of 0 detailed

Nobody is connected yet.

LIFETIME POINTS

Top players

7 tracked players
RANKPLAYERTOTAL POINTSBESTOBSERVED
#1XLR8**AtM@C@131119 min
#2mangemongrosmembre001.9 h
#3sc008 min
#4StarPromChoz002 min
#5ecar437002 min
#6GORDON001 min
#7MarioRossi000 min

Points follow positive score progression observed every minute. Presence and best score are shown separately.

PLAYERS

Players connected

AVERAGEplayers
PEAKplayers
RANGE3Dselected period
Players connected— player peak
MAP ROTATION

Maps played